
Out of curiosity, is the old bug still present with the new moonblade/soon to be flameblade where any amount of SR will instantly cause the blade to fail? That was a bug I found to be problematic with the old forms. This'll be kinda a lateral move to the above, because even fire DR 5 would be enough to cut the damage up (due to more of it being present in the DOT), but against none fire DR individuals it could be more devastating (assuming no spells are involved). And it has no secondary effect as well.įlame Blade could go to 1d8+15 damage (1d8+CL to a max of 15) and gain a secondary effect where it deals 10 (CL, to a max of 10) fire damage every round for 3 rounds. Not to mention, a few mobs have natural fire DR that'll cut that damage quite a bit. Physical Damage is made up of a combination of 3 types of damage: Impact, Puncture, and Slash damage. In addition, each damage type now have a chance to proc a status effect, similar to how critical strikes work, and are not a guarenteed proc like before.
#40 dmg flameblade update#
It is fire damage, so it is easily resisted (unlike moonblade's positive energy damage). Since the Damage 2.0 update there are 3 types of physical damage, 4 types of pure elemental damage, and 6 types of combined elemental damage. Book of Axe Gang: An Axe Gang Member,, An Axe Gang Member,, Back Attack, Standoff, Cut In, Crush. Upgrading the Battle Axe normally can give decent damage as well, but eventually the Strength bonus of the Crushing Battle Axe will make it far more useful. I do detest nerfs, and there ARE ways for a deft player to counter moonblade and for NPCs to do so ofc).įlame Blade could get a damage boost, and could deal 1d8+25 (1d8+CL to a max of 25) damage instead. Warcraft II is not won by accumulating wealth but rather instead by crushing your enemy. However, if we are keen on keeping moon blade the way it is (personally, I am. Does that spell failure stack, I wonder? Most forms of spell failure in the game do seem to stack. my original question was how I could get flame blades fire dmg effect to stack on top of vampirism dmg and. Plus, moonblade inflicts 20% Spell failure+Damage Dealt. IMARANGER wrote on Sep 8th, 2014 at 5:40pm.

Moon blade is 1d8+15 (Cap) and 2d8+30 (Cap vs Undead) positive energy (can't be resisted) damage.
